Can now respawn all four of its hands at 33% health in Death Mode. The Healer Guardian heals every 1.5 seconds. Teleportation occurs more frequently after its hands have been defeated. https://terraria.gamepedia.com/File:NPC_Hit_52.wav, https://terraria.gamepedia.com/File:NPC_Killed_55.wav, https://terraria.gamepedia.com/File:Item_20.wav, https://terraria.gamepedia.com/File:Item_14.wav, Do Not Sell or Share My Personal Information. The Guardian Defender will then charge at the player several times, leaving behind Holy Bombs along its flight path. Now fires both spears and homing fireballs. Prime Saw and Prime Vice are more aggressive. By using our services, you agree to our use of cookies. The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. The Dungeon Guardian is a Pre-Hard Mode enemy that spawns if the player enters the dungeon in a world where Skeletron has not been killed. Projectiles now have more descriptive names. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. Has 4 sub-phases during phase 2 to which it changes at 65%, 55%, and 40% HP respectively. Head segments deal 23% more contact damage, whereas other segments do 25% more. It moves faster and more aggressively, only fires blue lasers which accelerate faster, and its body segments take reduced damage, leaving only the head and tail vulnerable. Certain accessories, potions, and light pets' tooltips have been changed to reflect their effectiveness in the. Nerfed main guardian's contact damage from 140 /, Nerfed defense guardian's contact damage from 110 /, Buffed healer guardian's contact damage from 90 /. Head does not perform the spin attack while any limbs are alive. No longer immune to any debuffs except Confused, Pearl Aura, Holy Flames, and Nightwither. When the Brain reaches 70% HP, it will occasionally fly quickly in a large loop and then dashing straight towards the player before teleports. Guardian Healer fires 12 Holy Crystal Shards instead of 10. In multiplayer, it can simply be lured out by another player. Respawns both hands at 33% of Head HP. https://terraria.wiki.gg/File:NPC_Hit_52.wav, https://terraria.wiki.gg/File:NPC_Killed_55.wav, https://terraria.wiki.gg/File:Item_20.wav, https://calamitymod.wiki.gg/index.php?title=Profaned_Guardians&oldid=209126, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License. This can be reverted via configuration options. In this subphase, Yharon teleports, performs two fast charges, then teleports and performs a bullet hell attack before repeating the cycle. The Guardians were tasked with protecting Hyrule and aiding Princess of Hyrule and the Hero in defeating and sealing Calamity Ganon. Increased attack frequency as health lowers. For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including. Watch for the hands' movements. Transitions faster and gains a new phase under 10% HP. Healer Profaned Guardian will no longer inflict any debuffs. Moves and jumps faster. Speed while spinning is increased, also increases as it loses more health. Those who are deemed unworthy to enter shall not pass! Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster. Providence's movement and firing methods during the Blast, Molten, and Bomb phases are modified. From Giant Cursed Skulls after theLeviathan and Anahita have been defeated: From Cultist Assassins afterProvidence has been defeated: From terrain after Astrum Aureus has been defeated: Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. When a full set is equipped, it grants the player 2 defense, 5% increased rogue damage and crit chance, the. Ancient Doom projectiles and Shadow Fireballs inflict the Shadowflame debuff for 2 seconds. Dungeon Spirit. The Ceaseless Void boss is also summoned and fought within the Dungeon. Calamity Mod Wiki is a FANDOM Games Community. If not managed in time, the damaged blocks will catch fire and burn their surroundings. If the Dungeon Guardian is going through blocks then its speed slows down. The battle will progress when the Guardian Defender is defeated. Purchasing teleporters from the Steampunker NPC and laying them out apart from each other can be a viable strategy. Red lasers inflict On Fire! In Phase 1, spawns a Cosmic Guardian after reaching 90% HP and two more after reaching 68% HP. It is summoned by speaking to the Old Man at the Dungeon's entrance and selecting the "Curse" option at night. Homing Skulls now inflict Weak for 3 seconds instead of 2. Gains a new 7th subphase, which it enters at 20% HP. Teleports more frequently based on distance from the player. For seven or more players, health is multiplied by 47% of health is contributed per player, totaling 329% of base health with seven players. Dashes travel much further and also spawn Prismatic Bolts. When trying to outrun it with asphalt blocks, the Dungeon Guardian will chase you down and keep a certain distance near the player until you stop or if it goes through blocks. Enters phase 3 at 25% HP, or if Retinazer is defeated first. If the Guardian Commander is defeated first, the other two Guardians will instantly die. Waves of Ethereal Lances can be either the spaced walls in Normal Mode or the converging walls in Expert Mode. Pants now increase rogue projectile velocity by 3%. The item can also be crafted at any Altar and does not have any ingredients. However, upon the second rise of Calamity Ganon, the beast . The percentage is used to find a number between the previously-assigned velocity scalar and 1.1. HP increased to 51,840 (66,096 in Master Mode). Healing stars are 33.33% less likely to spawn. The Guardian Defender will regenerate the rock shield after finishing its charge attacks, but it will contain less Profaned Rocks from this point. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a. Some previously classless armors have been modified to grant bonuses to the. The damage is now reduced to 1, like all other attacks. Many vanilla enemies are made immune to certain forms of, "Revengeance is active." Horrifying Skull is a Post-Skeletron item sold by the Jeweler, which summons the Dungeon Guardian on use. Inflicts Extreme Gravity for the entire fight. In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. Certain items with different requirements in progression are made alternatively available through Town NPCs. Several vanilla enemies and bosses are now immune to. Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in, Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the, To be considered in the Dungeon, the player must be in front of a, The Dungeon Guardian will not spawn unless the player is standing in front of a naturally-spawned Dungeon Wall or, An existing Dungeon Guardian will override all Dungeon spawns, so the, Dungeon Guardians will adhere to the same, While being arguably more difficult to defeat than anything else in the game (save invulnerable enemies), it is not considered a, Despite being initially intended to be unbeatable, it is not invulnerable like. Reduced charging speed, including in Boss Rush. Ironically, defeating the Dungeon Guardian will not grant access to the Dungeon, despite the name. Retinazer shoots lasers faster and lasers are more accurate in phase 1. The Dungeon biome features 2 new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. Summons a Brimling after each teleport in phase 1, which shoots brimstone hellfireballs at the player. Frost armor is highly recommended for ranged and melee users because Dungeon Guardian is not immune to Frostburn debuff. On the map, the Dungeon Guardian is a normal, red enemy dot. The ray is telegraphed by a line. Most of the following tips assume taking a late-game or endgame character to a fresh world where the Guardian can still be summoned, as they involve items that can only be obtained after defeating Skeletron (if not the Moon Lord). Uses a Holy Incineration attack, burning everything in a 50,000 block radius. The Cosmic Guardians can't hurt the player and the player can't hurt it for 3 seconds. When Calamitas is below 70% HP, she charges at the player twice following her fireball and laser attacks while no brothers are alive. This is our community moderation bot. When below 85% HP, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. Now drops the non-consumable Profaned Core. HP increased to 2,720. This will repeat one more time. All three Profaned Guardians spawn at the same time. Clots heal for 1250 HP instead of 1000. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. It's used in crafting any 2 of the Celestial Fragments at the ancient manipulator and many other things in the mod itself. Total HP increased to 206,805 (1,034,025 post-Providence). After both hands are killed, Skeletron occasionally teleports, firing a spread of 3 bolts from the location the head teleports to. It holds three rune slots that help to indicate which Calamity Mod world difficulties are currently enabled: All bosses scale their contact damage based on how fast they are moving relative to their maximum velocity. Reduced the coin drop amounts for each guardian from 10 each to 5 each. Moves faster and jumps higher depending on how high the player is. Fires seeds, moves faster to catch up to the player and belches lingering spore clouds that spread out over time when all tentacles are dead. Is protected by a ring of Profaned Rocks that orbits around it, which block projectiles and deal damage on contact. Buffed Dungeon status message now has a . Creeper HP increased to 220. Manage all your favorite fandoms in one place! One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. Once Skeletron is defeated, Dungeon Guardians will no longer spawn. When dashing, contact damage is increased by 10%. With the Dungeon Guardian having 9999 health, it's clear to see why this is a challenge. The Guardians are also summoned during the fight against Providence, where they will not attack but instead provide buffs to the boss while active. Head is invulnerable until fists are destroyed, and can shoot eye lasers at all times when vulnerable. Can fly like a Wyvern and has 99% damage reduction for 10 seconds after spawning. Total HP increased to 111,000. Because of the extreme effort that has to be taken to defeat a Dungeon Guardian, and because its only drop, the Bone Key, is a purely cosmetic item, defeating a Dungeon Guardian is pointless from a practical perspective, however on the Old-gen console version, the Bone Key is required for the "Pet Hoarder" achievement. It also has a 10*1/10 (10%) chance to spawn naturally at dusk once a . This is a list of all boss fight changes caused by Revengeance Mode. Body segments are larger, and gain a defense boost which increases as its health gets lower, up to a maximum of 10. You'll get certain items from beating certain bosses. Slightly more defensive to piercing damage. A Rod of Discord may help with turning around at the world's edge. Despite its name, defeating the Dungeon Guardian will not grant access to the Dungeon. After reaching 25% health, it will attack 12x as fast. When the head reaches 33% health, both hands will respawn. Because of the extreme effort that has to be taken to defeat a Dungeon Guardian, and because its only drop, the Bone Key, is a purely cosmetic item, defeating a Dungeon Guardian is pointless from a practical perspective. However, high critical chance is crucial, as critical hits can tremendously speed up the fight. With the exception of the Party Girl, items normally just dropped by certain Town NPCs are now sold by them. Reduced damage from 9000 to 1000 in an effort to prevent the Turtle armor exploit. All items with a max stack size of 99 and all types of. Attacks to a Dungeon Guardian will only deal 1 damage (or 2 for critical hits), regardless of weapon type and accessories. In Expert mode, they have 40% less HP and attack damage to compensate for their higher original stats. Guardian negative healing orbs now last for 5 seconds instead of 10. The battle will progress when the Guardian Healer is defeated. If attempting to enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once a player reaches 0 depth. Contact damage increased by 25% and Cursed Flames damage increased by 25%. Dungeon Guardian - Calamity Mod Wiki Wikis Advertisement Calamity Mod Wiki 2,779 pages Explore Navigation Items NPCs Portals Sign In Register Dungeon Guardian Redirect page View source tgc:Dungeon Guardian Community content is available under CC BY-NC-SA unless otherwise noted. Enters subphases 2 and 5 at 80% HP, and subphases 3 and 6 at 50% HP. In addition, it will also target any other players in the vicinity of the player who entered the dungeon. The Profaned Guardians are a group of post- Moon Lord bosses fought in The Underworld or The Hallow. Without any obstacles on their path or when using a flying mount, a player could move a horizontal distance of roughly 2600 feet with this accessory before losing all speed. The head initially will only have one attack but gains more as the fight progresses. Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. A good arena for Skeletron is an arena that will allow the player to circle the boss at ease. Nerfed the length of the defense guardian's charge. Skeletron Prime can be summoned manually using a Mechanical Skull at night (7:30 PM to 4:30 AM). Charges more quickly and more randomly in phase 2. Plantera must be fought underground when its enraged as it just gains any damage dealt back. If the player exits the Hallow or Underworld for more than 5 seconds during the fight, the guardians will become more aggressive and fire more projectiles more often until they return. Healer guardian's orbs now last for 5 seconds instead of 10. by utilizing Journey Mode Godmode. The Guardian Commander is the main boss, but cannot be reasonably harmed until the Guardian Healer and then Defender are defeated. This must be done at night or Skeletron will not spawn. Hand HP decreased to 1,404. Time window to defeat the illusions decreases as the Cultist's health decreases. In every new player's inventory, there will be a Starter Bag and Revengeance. At 10% health, the Proflamed Guardian enters a desperation phase where it attacks 80% faster and constantly uses all 5 of its attacks at once. Retinazer's first dash will release several homing darts that inflict 124 damage. Longcoat now increases rogue crit chance by 3%. However, the attack lasts for a shorter duration. Homing skulls inflict Weak. Calamitas and the brothers attack and shoot more aggressively. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . If the Difficulty Indicator is empty, it means the world does not have any Calamity Mod difficulties enabled. After reaching 50% health, it will summon. The main guardian no longer gains increased spear fire rates in Death Mode. In 2011, YouTuber Yrimir uploaded a video of him killing the Dungeon Guardian in, approximately, version, The end of the bestiary entry, "Those who are deemed unworthy shall not pass!" may be a reference to, The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and. Attacks that cannot be reflected will instead cause the players armor to break instantly. Nerfed base Boss Rush health from 2,500,000 to 1,300,000. If players are somehow able to lure Skeletron around long enough during the day, it is possible for the Old Man to respawn, and killing Skeletron in this state will cause the Old Man to die immediately. Body HP increased to 54,000. Multiplayer scaling of bosses' health is decreased. Gains jump height the higher up the player is. Its only attack at the start of the fight is an attack where it will begin spinning, dealing increased contact damage and having decreased defense, while moving towards the player at an increasing speed. Plate Mail now grants 18 defense (instead of 15). Decreased the maximum speed of hands in Revengeance Mode. Buffed crystal Profaned Guardian DR from 5% to 20%. You can help the Zelda Dungeon Wiki by expanding it . Charges at the player while leaving behind Holy Flames that linger briefly, before splitting horizontally into two homing flames. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. Phantoms shoot more often. While the Moon Lord's Core is revealed, the player takes 10% more damage from all sources. Enters phase 2 at 75% HP and phase 3 at 25% HP. skeletron Prime is a Hardmode mechanical boss which is essentially a more difficult version of skeletron.It consists of a head and four arms, but, similarly to skeletron, only the head needs to be defeated to defeat the boss. Contact in all phases and almost all attacks damage increased by 25%, Sharknado damage increased by 50%, and Cthulhunado's damage increased by 12.5%. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. Main Guardian now takes 1 damage from any attack that would take over half of its max health. While killing a Dungeon Guardian is possible (and will award the Bone Key pet summon), it requires careful preparation. Buffed main guardian's health from 80,000 /, Buffed rock guardian's health from 30,000 /, Buffed crystal guardian's health from 20,000 /. For four players, 64% of health is contributed per player, totaling 256% of base health. It is significantly more aggressive, attempting to ram into the player whenever possible. Providence continuously increases in speed when flying in the same direction, up to a maximum of roughly double speed, but will go back to normal speed when she changes direction. Frost armor is highly recommended for ranged and melee users because Dungeon Guardian is not immune to Frostburn debuff. Viable options include: Since the Dungeon Guardian moves at 41 mph, having high mobility is essential. Head acceleration increases as health decreases. The Dungeon is a vast underground labyrinth made of Bricks that is generated on world creation, being located on either the far right or left of the map, and contains unique enemies whose spawn rates increase the deeper a player travels. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120. The head will fire skulls and teleport at a slower pace after the hands are respawned. for 4 seconds. Killing Skeletron after the night ends will cause it to drop loot and grant access to the dungeon per normal. ALL OF IT!. Moves and jumps faster. Lightning inflicts the Electrified debuff for 3 seconds. Nerfed main guardian's spear damage from 200 /, Nerfed defense guardian's spear damage from 160 /. If the Archmage is present anywhere in the world, the Guardians will enrage and immediately fly at him, using various attacks until he dies. Yharon's enrage is reduced to 555 blocks high from the spawning position and the Arena Infernadoes spawn 125 blocks away from the spawn position. Shoots stingers much faster but no longer shoots them in a cone of spread while stationary, instead traveling linearly towards the player and shooting directly at them. For example, a percentage of 75%, with a velocity scalar of 0.5 would return a value exactly 75% of the way between 0.5 and 1.1, which is 0.95. Becomes invulnerable while transitioning between phases. Despite their theme being called Unholy Ambush, the fight could only be considered an ambush in Death Mode, where the Profaned Guardians can spawn naturally. Speed increased, except when the head eye is open. Jump speed increases as life decreases, as well as the longer she jumps in one direction. The more tentacles that are alive, the higher her defense is. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120. Defeating it is required to gain unrestricted access to the Dungeon. Now uses attacks in semi-random order instead of a fixed pattern. "The ever-rejuvenating guardians of the profaned flame.". Crab Shrooms drift quicker and fall faster. https://terraria.wiki.gg/wiki/File:NPC_Hit_2.wav, https://terraria.wiki.gg/wiki/File:NPC_Killed_2.wav, https://terraria.wiki.gg/wiki/File:Roar_0.wav, https://www.youtube.com/watch?v=0I6J977n_2k, www.terrariaonline.com Forums Terraria General Talk PC thread: I'm not sure if the devs know, https://terraria.wiki.gg/index.php?title=Dungeon_Guardian&oldid=869415, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License, However, the Dungeon Guardian is only immune to Bleeding on, Dungeon Guardian is immune to the defense-ignoring effect of the. Nerfed crystal Profaned Guardian defense from 35 to 30. When below 55% HP, three bursts of Ancient Lights are fired instead of two.

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