See Object Formats below for more info. SWGOH Grand Arena. Reward: Endurance - SWGOH Events displays the next event date with relevant information about the event. Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), Fix quickly with automated unscaled - multiplies all values by 100,000,000. Unless otherwise noted, abilities and Mods that increase Critical Avoidance apply the same amount to both Special Critical Avoidance and Physical Critical Avoidance. Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. Default - uses the values defined by the unit objects submitted. I.e. The Obect used by the Stat Calculator to read raw game data. ship Object See Object Formats below for more info. This must be accepted in order for the sheet to work. Used directly by .calcPlayerStats(), which also accepts an array of these objects. Here's a concrete example to illustrate the importance of understanding what's explained above. 47076. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects- While below 80% Health: Can't be critically hit, Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Discarded Doctrine. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. Does not affect ship itself. See Object Formats below for more info. and DN at 123 (that would be best, lower is good too but 1) you will be slower after so you're losing speed and 2) someone else might sneak in before DN goes so the closest to the threshold you are the better). Reduces the chance of receiving a Critical Hit. The stats object for the given ship. Increases Physical Damage, Special Damage and Resistance. All non-modded stats should be integers at this scale. Increases the chance to apply detrimental effects, such as Debuffs and some battle mechanics including Turn Meter Reduction, to opponents. Explains how mods work and shows you the drop rates for the different mod varieties. Relic Materials Table & Calculator. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint). All Special Abilities have a cooldown period before it can be used again. Go to the Debuffs page to get a complete list of debuffs in the game. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. View End of the Galactic Republic Mechanics, If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%), This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated, Inflict Daze which can't be resisted; +3 Damage Over Time effects inflicted, For each stack of Underestimated, this ability deals 2.5% more damage, Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns, Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks, At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted, Enemies with Damage Over Time effects can't gain bonus Turn Meter, This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. To see base stats at a specific Relic or Gear Level. All stats (including mods) fit as integers at this scale. Only allowed by .calcRosterStats(). If this reaches 0 then the unit is defeated. Dispel is a mechanic that removes Status Effects that are on units. Work fast with our official CLI. >crew.skills - skill level to use for all crew members' abilities: See it's documentation to learn more about how to use it to gather this data. >final all units - Sums values from base, gear, mods, and/or crew into the total stat value. Player profile object. Ship Farming Calculator. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. /ROGUE ACTIONS / STAR WARS : GALAXY OF JML - Making My Life SO HARD!!! char.equipped / crew.equipped - gear currently equipped on characters/crew: char.relic / crew.relic - Relic 'Tier' to use Next Event: 2023-05-24. options Object | Optional starred 2 times. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. Optional stat format flags/instructions. Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), and our 10% is returned as 0.1) I never got it clear. For a full list of special mechanics go to Battle Mechanic. Only a single character is allowed. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Only a single character is allowed. Full player profile(s). In the past month we didn't find any pull request activity or change in The ship object to calculate stats for. The npm package swgoh-stat-calc receives a total Make a list of you or your guild's farming priorities and share with your guild. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. If all allies are under stealth then they any of them can be targeted. Determines the chance to evade Physical abilities. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. the npm package. Turn Meter Swap is a mechanic that swaps the units 100% Turn Meter with another units current Turn Meter. That link should remain active and updated, and thus can be used directly to create the data object. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. This goes on and on until nobody is at 100% TM. Avatar Creator. Date Days; 2023-04-20: . One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. Some of these stats can directly affect other mechanics used during battles, these mechanics are referred to as Battle Mechanics on this site. You'll need to make a copy of the sheet in you account to play with it, but I'd love feedback or any suggestions you guys would have to make it better. Only a single character is allowed. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. Panic Farming. ArmorValue = (600*Armor%)/ (100-Armor%) Example 5's base armor is 37.89%. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: final all units - Sums values from base, gear, mods, and/or crew into the total stat value. sign in Used mostly for localization. Note that a large enough array will also work, as can be seen here. To much variations and I sometimes lost myself in calculations. This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. Ignores an equal amount of an opponent(s) Deflection and Dodge. Some of these stats can directly affect other mechanics used . Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. Full player profile(s). This page will go over these Mechanics in detail. Used to calculate damage dealt by all Physical abilities. See Options below for a breakdown. We found indications that swgoh-stat-calc is an Gear 10: ~20,664 energy. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. This goes on until one team wins. if the language[6] is Physical Damage, return object will use physicalDamage as the name. Journey Guide Fleet Mastery. SWGOH Stat Calculator Readme. & community analysis. to use Codespaces. You signed in with another tab or window. Determines the chance to evade abilities that deal Special Damage. Increases Physical Critical Rating and Armor. Or if it's just a mess let me know, I've done some high level testing but it could well have bugs. Gear 11: ~27,558 energy. Some other Status Effects work similar to Taunt by forcing units to only target the affected enemy. Assist is a mechanic that allows units to attack with an ally or to call one or more allies to attack. Table "Inventory": Here you need to select for which Galactic Legend you want to farm gear. I made this sheet and thought I'd share with the community for others who also enjoy that aspect of the mode: https://docs.google.com/spreadsheets/d/1re48DBDC0kmVbY0LYpuyXLIV-XZPJN8BFAqhvyL83_c/edit?usp=sharing. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For example a Biggs (base speed: 108), with 30 bonus speed from mods, buffed with speed up and debuffed with speed down (why not?) The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. 84,883. mods characters - Amount of stat granted by mods. All non-modded stats should be integers at this scale. for swgoh-stat-calc, including popularity, security, maintenance Used as the relic.currentTier property in .help's data format. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Summary/basic info: The most common stat for attackers is Agility, Healers is Tactics, Support is Tactics, and Tanks is Strength. Uses the decimal form (i.e. All known upcoming SWGoH events. on Snyk Advisor to see the full health analysis. Turn Meter Reduction is a mechanic that some abilities have that will reduce the Turn Meter of unit(s) by a specified percent. An example English localization can be seen here. . >* Integer - Number, 1-8, to use for all abilities, if possible. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Any additional properties of the object will be ignored. calcGP: true mods characters - Amount of stat granted by mods. Reduces damage taken from abilities using Special Damage. Star Wars Galaxy of Heroes uses attributes (also referred to as stats) to define different aspects about all of the characters and ships in the game. >* Array - List of filled slots. ucw0ebycwhu7.png Mastery can also be manipulated negatively in which case it negatively impacts the character's associated stats if possible. A tool that shows you the best way to farm a toon's shards and gear and gives an estimate of the amount of time it will take to do so. There was a problem preparing your codespace, please try again. language: {Object} (A separate package for this code will be created in the future, but for now, it's just hiding in that project). ~43 days. Privacy Policy. Note: swgoh.help's /roster endpoint is an array of these objects. Note on language keys: The object/array for options.language does not need to be as complete as the above examples Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . Minimize your risk by selecting secure & well maintained open source packages, Scan your application to find vulnerabilities in your: source code, open source dependencies, containers and configuration files, Easily fix your code by leveraging automatically generated PRs, New vulnerabilities are discovered every day. We've known for a while what mastery does in general, but there's never been a reason to calculate specifics before. Hellenix SWGoH Hynesy Indigo SWGOH inFinem Its Just Ian Kiaowe . Endurance Event Type: Fleet Mastery. If you want to make it easier the Flat Armor value can be calculated. past 12 months, and could be considered as a discontinued project, or that which Snyk scans all the packages in your projects for vulnerabilities and Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. Increases the chance to ward off detrimental effects. Unlocks at 4 . We found a way for you to contribute to the project! Inactive project. 10% is returned as 0.1) Taunt is a Buff that makes enemy units have to target that unit. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. The game then randomly decides who's going next. If nothing happens, download Xcode and try again. Tells the Stat Calculator what to use for the base Game Data. Either a single player or an array of players is accepted. Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. Contains a .rosterUnit property with an array of unit objects. A tag already exists with the provided branch name. For more information, please see our Calls .calcRosterStats() for each roster object in the player profile(s) submitted. char Object General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google . See Object Formats below for more info. npm package swgoh-stat-calc, we found that it has been crew ships - Amount of stat granted by crew rating. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. months, excluding weekends and known missing data points. crew ships - Amount of stat granted by crew rating. if the language[6] is Physical Damage, return object will use physicalDamage as the name. Cookie Notice >* "all" - all possible gear at the current level. Please The stats object for the given char. Privacy Policy. Endurance. The original units array has been altered such that each element now has a .stats property with the calculated stats. . Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. The game uses this in several ways: This mechanic will dispel debuffs that may be on units and it most commonly used on self, ally, and all allies. unscaled - multiplies all values by 100,000,000. Note that a large enough array will also work, as can be seen here. See Object Formats below for more info. All stats (including mods) fit as integers at this scale. Player profile object. This tool helps you find and contact your shardmates from Squad Arena. The original units array has been altered such that each element now has a .stats property with the calculated stats. safe to use. Each element is regular character object. Array of crew members belonging to the ship. Array of unit objects to calculate stats for. ~58 days. noSpace: true This website has a collection of useful tools and resources for people playing Star Wars Galaxy of Heroes (SWGOH). Scan your projects for vulnerabilities. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Next Event: 2023-05-15. calcGP: true Increases the amount of damage dealt by a Critical Hit. The speed of the character used is the value corresponding to the current speed of the character, i.e. package, such as next to indicate future releases, or stable to indicate Player profile object. What stats does it raise or what benefits does it bring to the character in question. The character object to calculate stats for. Additional survivability. Yepp. At the start of the battle, the leadership and unique abilities are calculated and then added together. Find a guild that matches your level. Wondering if it's worth it? If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Ignores an equal amount of the opponent(s) Resistance. Note: swgoh.help's /roster endpoint is an array of these objects. >char.relic / crew.relic - Relic 'Tier' to use Then mods and datacrons are applied using the base stats for percent calculations and then they are all added together. Upcoming SWGoH Events. To use this spreadsheet you will need to make a copy of it. If nothing happens, download GitHub Desktop and try again. Default - Stats returned at the expected scale as seen in-game. These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. Then you'll have an overview of your character and ship progress regarding gear/relic levels and stars for the ships. fixes. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. It requires a specific format. ! gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Once the character reaches Gear 13 the Relic Amplifier system . Ignore's a percentage of enemy's Defense. Important fact: turn meter is filled continuously. Calculates GP of the specified character. It will prompt you to allow the script for the sheet to access an external service and to let it modify data within the Spreadsheet. char Object For more information, please see our This is a mechanic some abilities have to increase the cooldowns of special abilities. See Object Formats below for more info. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. SWGOH Stat Calculator Readme. A unit's Tenacity has an absolute minimum value of 15% no matter how much their tenacity is reduced. . See Object Formats below for more info. player.rosterUnit Create your own SWGOH Avatar! it includes mods, uniques, leader abilities, and buffs or debuffs. Unit single element of player.roster It can run just as well in any browser/system with at least ES6 compatibility. An example of these are effects are Marked and Deathmark. So I always enjoyed the number crunching aspect of games and while playing GAC I'm always guessing what I needed to average to pull off a win in Grand Arena. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. popularity section Object indexed by unit's base ID. Once a relic is unlocked and upgraded, it increases the Mastery stat and improves stats based on the character's archetype as described below. useValues: {Object} char Object The speed of the character used is the value corresponding to the current speed of the character, i.e. OUR FAVE OMICRONS ARE?? >crew ships - Amount of stat granted by crew rating. The core survivability of this unit. Loquitur SWGOH 3v3 M3: Fighting Same GP!? See when the various in-game stores refresh their wares and when payout times occur. Relic levels are not available in this format, so stats granted by relics will not be included. If he's alone to be at 100% TM, he then goes and uses an ability. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. After this guy used an ability, TM changes that possibly happened are applied. package health analysis Can also be used later to update / reassign the game data, if an update is detected and loaded externally. This means, there may be other tags available for this It can run just as well in any browser/system with at least ES6 compatibility. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. gameData Object These stats are used for mechanics that determine how powerful a unit is within the game including things such as how quickly they can take turns and how much damage they can receive. An example JSON file of the proper gameData object can be found here. Ensure all the packages you're using are healthy and This will also increase any special ability that is not on cooldown. See it's documentation to learn more about how to use it to gather this data. If this reaches 0, then the unit will begin losing Health. Feel free to download a copy for yourself or your guild. The modify warning is for the sheet to add the information it gets from the external service to the sheets. Some of the other mastery boosts don't help people like B1's crit chance/crit damage, but I think that was the only one so far I've seen that actively makes a part of their kit worse lol. For characters, these are the values used in mods with a percent bonus. The options parameter of all calculation methods is an object that can contain any of the following properties. Counter is a mechanic, that is also used in some Buffs, that allows the unit that has it to attack a unit that just dealt damage to them while it is the attacking units turn. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Now that someone has gone to 100% TM, comes in the character turns part. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. Each element is regular character object. Use Git or checkout with SVN using the web URL. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. Shows you where to get crystals for free and how many you can get per day. Stats are for the maximum usable Gear Tier and 7 Star. This tool helps you find and contact your shardmates from Fleet Arena. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Speeds up character calculations by ignoring stats from mods. Get notified if your application is affected. Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Requires at least 65% Ultimate Charge to activate.Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Default - Stats returned at the expected scale as seen in-game. Contains a .roster property with an array of unit objects. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Based on project statistics from the GitHub repository for the
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