"Roger Transport inbound! " Enter the file path/name directly, without any execVM type command or quotation marks, followed by a single argument or multiple arguments within an array. Upon landing, the engines will remain on. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. pos = clickpos; // First create the landing position _insertionWp2 setWaypointStatements ["true", "hint ""Pilot: Unload! "; "; If not, the script will give you a throwable smoke grenade or IR strobe depending on whether it's day or night time. setup: A better helicopter extraction script where the spawned helicopter is based on the player's faction and much more. I have one for you if want it. "),{_this execVM "scripts\insertion.sqf"},[player],0,false,true, "",'player ==_target and (_target distance getMarkerPos ''safezone'') >= 250']],"addAction",true,true,false] call BIS_fnc_MP; If that happens, the player will be notified that it has been destroyed. This waypoint will not complete until all waypoints it is synchronized with have been completed. See also. Default is true. 1 trigger - the Guard group closest to the trigger secures it, the rest stay at their Guard waypoints and wait until the group at the trigger is either killed or considered fleeing, at which point the closest group sets off to guard. Powered by Invision Community. If the assigned squad is inside a vehicle, they may "search" by driving the area in the vehicle, and may not disembark the vehicle unless prompted to do so. Don't forget to watch in 1440p 60FPS! Commands that are used to work with flags. Everything to do with the Team Switch feature. And whole setup with two triggers activated via radio channels: Here it is set really fast (5) to make more prominent, what it is about: TDHandle = [heli1,(player modelToWorld [0,20,0]),0.5,5] spawn RYD_FastLand; [your heli name, landing pos, hovering altitude (will be a bit lower in fact),descent speed multiplier]. Commands related to in-game time or system time. Place that where you want the helicopter to land precisely. Can be inserted by fastrope or landing. getting them to land is not a problem ,they just take so damn long to land. . Commands that are used to get information about mods and addons. New comments cannot be posted and votes cannot be cast. The move waypoint is considered complete when the leader gets close to the waypoint, the required distance being between 1 and 500 meters depending on the leader's vehicle type (if any) and whether a player is controlling the leader. remoteExec ["hint"]; sleep 2; Like this. Hummingbird with CSAT units near player position: _null = [getPos player, "hummingbird", east, configNull] execVM "scripts\HeliSupportLanding.sqf"; Huron that paradrop a BLUFOR squad near player position and follow waypoints set to unit named 'paradropWaypointStorage': _null = [getPos player, "huron", nil, configNull,true,true,grpNull,paradropWaypointStorage] execVM "scripts\HeliSupportLanding.sqf"; Civil M-900 with BLUFOR Recon team on Resistance side near player position: _null = [getPos player, "C_Heli_Light_01_civil_F", resistance, configfile >> "CfgGroups" >> "West" >> "BLU_F" >> "Infantry" >> "BUS_ReconTeam"] execVM "scripts\HeliSupportLanding.sqf"; You signed in with another tab or window. onMapSingleClick "clickpos = _pos; mapclick = true; onMapSingleClick """";true;"; Commands that don't work as intended or are not implemented at all. Three U.S. Army soldiers who died when two helicopters collided in Alaska while returning from a training mission have been identified.. Chief Warrant Officer 3 Christopher Robert Eramo, 39, of . Commands related to units stamina and fatigue. openMap true; (heli will move to "transportdelete" marker for clean up. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This waypoint must be placed on top of a vehicle which can load other vehicles. The group will move to the waypoint, and then disembark from any vehicles its members are in. _veh = [_heliPos, 0, _vehType, InsertionHeli] call BIS_fnc_spawnVehicle; Not always right next to you. _insertionWp3 = InsertionHeli addWaypoint [getMarkerPos "transportdelete", 0]; Place down the invisible helipad. The Arma 3 Helicopters DLC is supported by a major Arma 3 platform update, which adds a wide variety of new content and features. Commands used to create or work with custom channels. 2. For example comparing two variables or retrieving all variables from a namespace. _insertionWp = InsertionHeli addWaypoint [_pickupPos, 0]; Extract files and copy \AILandByHeli folder into mission folder. @Rydygier did you have any problems with camera? - When stalking, unit will always search for nearest enemy. While waiting, any unknown targets are checked (group moves in the direction of the target) and any recognized enemies are engaged. so i tried doing this and it didnt work can you please explain in more detail, hey have you noticed that this discussion kinda ended three years ago. _insertionWp setWaypointCompletionRadius 10; "respawn", dub_showActions = false; "";"]; } forEach [ To make heli land and unload you can do two things , in script: Those codes wont work without modifying for your heli setup. Attach and detach ropes to objects, slingload and drop them. Now make the northern and southern fortifications weak, and suddenly you might find yourself flanked. I found one, in particular, that was really helpful: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. if (!alive helo) exitWith {}; Features: - Selection of heli and infantry units - Routes for helicopter placed on map from editor - Units, once landed, can move to specific waypoints route _insertionWp setWaypointType "TR UNLOAD"; _vehName = _x select 1; Hi does anyone have a reliable Heli transport script out there they could recommend ? Valve Corporation. once the map is click you most use the new action "Order Pilot". added new parameters to every main script; 0.23 . This waypoint type will execute the Script File that is in the Script box on the bottom of the waypoints screen. What makes this script different than any other extraction script ever released for the Arma series is that it applies a bit more realism and complexity. Commands to define loops, conditions, and jumps inside scripts. On a dedicated server when using this with AI controlled Helicopters. I tried it and everything works except heli never showed up. For a full list of available event handlers see, Commands to specifically change font settings of. "; By Unfortunately, the Seek & Destroy waypoint does not appear to make the group deliberately search inside buildings although their pathfinding may lead them to enter some. Whether or not the group finds any enemy units appears to have no impact on the search duration or range. 3. place a default marker anywhere on the map called "transportdelete" Nice find works great , will need to test on MP and dedi but looks cool so far cheers :), Hmm does not work on Dedi but is ok on MP so will need some tweaking but will do that overthe weekend :). Deal with it. 1:44Getting started 2:46Step 1: The approach 4:14Step 2: The balanced state 5:10Step 3: The bleed flare 7:18The Scissoring Technique 7:49_________________________________________________________________Other Important Links:My Mouse Settings and Raw Keybindings/Controls: https://pastebin.com/zjJCLsNXAutorotation Arma 3 Practise Missions to learn with: https://steamcommunity.com/workshop/filedetails/?id=725887530TRACK IR Info: https://www.naturalpoint.com/trackir/ARMA FOV Changer: http://www.armaholic.com/page.php?id=21179Dslyecxi's Channel + Art of Flight series: https://www.youtube.com/user/Dslyecxi https://www.youtube.com/playlist?list=PLQEd6zRLOafVn1SweJmdr-3ICqI885awY_________________________________________________________________P.S. If the group is unable to destroy the attached object they will move within range of being able to identify the object, then wait until it is destroyed (even if the target is not destroyable!). The classname must be provided as a string, and the magazine must be in the inventory of the artillery equipment. The cinematics/unitplay stuff took a while to do, but hopefully it makes for a good learning/viewing experience. When placing down the 'Guarded By' triggers, it is very important to keep track of the order they are placed. _insertionWp2 setWaypointType "TR UNLOAD"; The second custom argument determines the classname of magazine to be loaded. AI leaders also tend to request that every single appropriate support group attends them. Privacy Policy. ARMA 3 - MISSION EDITING & SCRIPTING Heli Transport script Sign in to follow this Followers 3 Heli Transport script By 1para {god-father}, April 24, 2018 in ARMA 3 - MISSION EDITING & SCRIPTING 1para {god-father} Thread Starter Warrant Officer Member 105 2047 posts Joined: July 30, 2010 Posted April 24, 2018 The heli does everything I want but land. Happy flying everyone, and please leave me a comment if you're unsure about anything I said in the video!Big love guys n gals,- TOMMEH_________________________________________________________________Timestamps:What is a bleed flare? Scripting Commands by Functionality - Bohemia Interactive Community Scripting Commands by Functionality Subcategories This category has the following 72 subcategories, out of 72 total. Also, as mentioned: the Guard waypoint isn't all that useful at defending more than one objective, since they WILL leave other bases/important locations with a Guarded By trigger empty if the first trigger is freed. It's unique in a sense that: It detects if you have compatible magazines (throwable and 40mm launchable) and will let you use them to mark the LZ. AI will not take a support group's vulnerability into consideration when requesting support. The exact size of the area searched is limited to the leader's expected travel time. Units in crew positions will not disembark. helo flyInHeightASL [25,25,25]; In the case of multiple support groups, the first placed available group will always respond first, irrespective of distance. I remember this as well. ArmA 3: Landing script and tutorial 1,492 views Oct 29, 2013 9 Dislike Share NoddanGaming 3 subscribers This is a tutorial that shows how to use a simple script which allows you to tell a. _insertWp setWaypointSpeed "LIMITED"; The support goes beyond non-vanilla helicopters. { [, ,