Library of Alexandria is perhaps one of (if not the) most powerful lands in the Cube. If youre familiar with the history of the Vintage Constructed format, then youll know some pretty embarrassing cards (looking at you, Slash Panther) have been propped up significantly by Mishras Workshop and other fast mana. Sideboarding Rules Change. I swing back for 5 and break their signet with an Anguished Unmaking to keep them off mana. display: block; Copyright 2020 Star City Games. He starts with the basics of first picks and the best archetypes for each color. Ive 3-0ed plenty of Vintage Cubes staying mono-blue, and blue is most commonly my primary color in any two or more color decks. This just goes to show that if you complain loudly enough, you can have Niv-Mizzet Reborn in any Cube! Mox Diamond doesnt hold a candle to the real thing, but its all the same when youre resolving cards like Jace, the Mind Sculptor and Wheel of Fortune. I recently started a draft with Mox Pearl into Mind Twist, so for the sake of posterity, here's an example of a White-Black Disruptive Aggro deck: Enchantment Nobody else wants Tendrils of Agony so you should try to wheel it, and if it doesnt come back around your deck isnt going to work out anyway. .thumb:hover { Black is honestly weaker in Vintage Cube than I would like it to be. Ryan Overturf analyzes the latest changes so you can make the most of the three-week Limited MTG experience. They draw 7 more cards. When you try to force Storm sometimes your deck just doesnt actually do anything and sometimes even when it does it can be impossibly hard to play. } I think Mystic Confluence is the card that I value this highly that I see passed the most. The most important pieces will be Tolarian Academy, as many Signets as you can pick up, and any other instances of fast mana in the form of an artifact like Mana Vault, Mana Crypt, and Sol Ring. }, Lorcana shows off demo decks, new cards, and more at the GAMA Expo, Dusk Till Dawn introduces Prism, Advent of Thrones as well as new Shadow Runeblade hero. It gives you a way to win once the board is clear and youre holding up strictly interaction. I play Parallax Wave, target Griselbrand and hope for a miracle. We counter with Stoneforge Mystic, fetching our Sword of Body and Mind. Shutting off or copying fast mana sources is powerful, and shutting off or copying payoffs is even better. These are specific to Vintage Cube, but some, like Mono-Green or W/W, are pretty much the same in Legacy or Modern Cube as well. We equip our sword and swing back. All the time, for example, I might go P1 P1 Mana Drain into P1 P2 Badlands. Ugh. So as long as you're not fighting for cards, its smooth sailing. Is Vintage Cube Free on MTGO? Its imperative to make sure that you end up in a deck that does some combination of efficiently leveraging your mana while having some ability to curb your opponents ability to do so. 140. The most powerful cards are too much better than the next-best options for me to pick lands as highly as other players do. These provide ample ways to ramp out and often fix your mana. Ignore the 4 and 5 drops. Blue has a lot of power for bullying opponents and stuff like Opposition and Deceiver Exarch combo will end up leading to less consistent and less powerful decks than just drafting busted mana and busted individual cards about as often as theyll pay off in my experience. If Im going to spend that much mana on something that isnt a sure thing, I at least want it to give me looks at Craterhoof Behemoth. Black Lotus can have the highest ceiling while Sol Ring most consistently does its thing. White actually does have some interaction in this Cube in the form of Mana Tithe, both Swords to Plowshares and Path to Exile, and Ive even been rolled by an early Armageddon. Rofellos, Llanowar Emissary and Gaeas Cradle are two of the most powerful cards in the mono-green decks, and they dont really play well with other colors. text-align: center; Borrowed Time wasnt printed as a replacement for Oblivion Ring; its another data point in the fact that the passage of time has made Oblivion Ring much less exciting. The threes and fours are broadly interchangeable and you more want to get as many of the efficient ones and twos as you can. It just doesn't happen unless you pick them over everything, picks 1-4 out of every pack. Past those two, you're looking for a critical mass of 1 and 2 mana ramp cards and then the real top end game-ending haymakers. Or at least it can be. Ryan Overturf is sharing his secrets to Vintage Cube on Magic Online! The current curve for the Cube is very heavy on four- and five-mana stuff, and you generally only care about getting two or three cards that are this expensive if you want a competitive red deck in a broken environment. On balance these swaps dont do much to alter the positioning of red decks in the Cube, but Bloodthirsty Adversary offers the most for being a cheap threat that can be a big swingy play when it needs to be. Because no one else wants them. Regardless, the Power 9 are about as impactful as youd assume. High quality Vintage Cube Archetypes 2021-inspired gifts and merchandise. First, let's start in the most logical place - blue decks. Land Destruction: You are the deck that wants Strip Mine, Wasteland and occasionally even Rishadan Port. border:0; /* IE6 needs this to show large image */ Vintage Cube has the best cards in the game after all, and throwing them in a pile and saying go could lead to you having a great curve. Cards like Lightning Bolt can be useful to give control decks an edge against aggressive decks as well. Look out for Fractured Identity, Teferi, Hero of Dominaria, and Teferi, Time Raveler. Sungold Sentinel is also totally playable, but is on the replacement-level side of two-mana creatures for aggressive decks, whereas Cathar Commando is just solid for any white deck and Intrepid Adversary is in contention for the best two-drop for white aggressive decks. There are three other decks you can play in this Vintage Cube that are well-supported, deep in the colors, and powerful enough to win, even if most consider them inferior to the Tier 1 Grixis strategies. This is most commonly going to mean Azorius Control. Drop your thoughts in a comment below or head over to the official Draftsim Discord to chat about it there. visibility:visible; I will say that not everyone is going to value Mox Sapphire the same way that I do. This means you can expect to be able to play it all of both July and December with the occasional two- or three-week release in the spring and autumn. If your first three to five picks dont move your draft in this direction, youre probably already in trouble. Yes, Soulfire Grand Master does go infinite with Time Walk. The first book by the reclusive inventor of the world's most iconic puzzle, the Rubik's Cube. I get to see their whole deck and they never recover. Always always always bias your picks in favor of efficiency and do everything in your power to not end up with uninteractive midrange cards in your pool. Vintage Cube features a wide range of viable archetypes, and even the most successful drafters will offer different insights on what they believe the best archetypes to be. } I play a Shambling Vent and swing with Mutavault which trades off. Youll greatly benefit if you can use their extra mana to ramp out threats early. Theres not a lot changing in blue this time around, which shouldnt be surprising. Vintage cube is a lot less archetype-based than other drafting environments, just because the individual cards are so powerful. The Scarab God and Fallen Shinobi are some of the best creature threats out there. While we have a Hail Mary sideboard plan, the deck overall is a train wreck. If you prefer blue to green, then blue also offers a great base for a midrange deck. Bennie Smith gives in to this awesome urge with Etali, Primal Conqueror, his Commander Deck of the Week. They swing but forget to give Putrid Imp flying, taking us to 1. : Complete List and Rewards (March of the Machine), 150 Play Points, 2 Qualifier Points, 1 Friendly Trophy, 1 Treasure Chest. Its updated semi-regularly by the Cube team, and has a few cards swapped out every time its made available on Magic Online. They let you take advantage of all your mana and board full of artifacts and turn that into actual threats, which is just great. position:absolute; Its usually safe to run 12-14 mountains and 2-4 colorless utility lands. Posted on Dec 20, 2022. This is the same reason, for example, I find the "Brown" deck to be undesirable: if we're all fighting over signets, drafting a deck that relies on a critical mass of artifacts to unlock its artifact payoffs, cards like Tolarian Academy, Mishra's Workshop, Tezzeret the Seeker and Wildfire just tends to fall short. Black is in this awkward spot where it has great card selection in the most powerful tutor effects ever printed, though very few of the cards that youd be interested in tutoring for. The manlands are also viable win conditions for midrange and control decks that shouldnt be overlooked. If youre playing a Simic () deck and have Arid Mesa and Spara's Headquarters or Savannah, then that otherwise off-color fetch can suddenly be on-color! Splashing is often correct in the green ramp decks, hence I called them "Green X". Its limited availability on MTGO helps underscore its important and localized demand for when its actually available, which also helps reduce queue time and make it more of an event. While theres occasionally a two- to three-week period where the Vintage Cube is available in the Spring, that isnt always guaranteed. Part of the problem is that a lot of its cards are Reanimator support, and while Reanimator has a broken ceiling, it also has an unplayable floor. On that front, Abrade is probably the best red card for controlling red decks given its versatility in a format lousy with artifact mana. Beyond that, card selection and card draw are very important, and Storm is the one archetype that I regularly draft where I believe you have to take lands highly because you will lose to your manabase otherwise. Next they find Dragonlord Ojutai. Is This The Last Chance To Play Arcums Astrolabe In Modern? The way you get into a green ramp deck is to take early one of the busted green cards or some of the best of the cards that are replaceable but are the best at what they do. I wasnt positive that wed see Vintage Cube between the releases of the two Innistrad sets this year with the releases being so close together, but Im happy to see the format go live one more time between now and its inevitable return towards the end of the year. Mono-Green Ramp might be my most-drafted archetype in Vintage Cube. Blue is plainly the most powerful color in Vintage Cube (evidenced by the fact that the only nonartifact card in this tier is a blue card) and there are also the most blue cards in the Cube list as compared to the other colors. The swings in Vintage Cube can be a lot to handle, though I do find joy in the fact that midrange decks are just horrible. .scgtour-ad img { Our Privacy Policy. .article-footer-ad { Admittedly, Teferi, Time Raveler and Monastery Mentor are very noteworthy cards, though it would not be difficult to drum up a reasonable sampling of cards in any other color or even just a couple of artifacts that would have yielded a comparable deck. Neither is a terribly high pick in Vintage Cube with Mono-White Aggro and Azorius Control being the best white archetypes, but if I had to choose to include one I would go with the Guide. Sheldon Menery is adding over 70 of its cards to his decks. There are some truly incredible non-basic lands to be looking out for in the cube. Today Id like to do a bit of a deep dive into my personal favorite cube: the Vintage Cube! Beyond that, cards like Sulfuric Vortex, Mother of Runes, Entomb, Mana Leak, or anything that provides some identity to your deck are fine places to start. I may be slightly ahead on board, but I'm way behind on cards. 1 Mishra's Factory The two most busted Green cards in the whole Vintage Cube are Channel and Natural Order. I could also see Mind Twist, Tolarian Academy, Timetwister, Library of Alexandria, and Strip Mine entering the conversation here as cards that are plainly absurdly above rate and are all excellent at getting more mana worth of effects than your opponent.

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