What do I do after mt.crenel? Mmmrupees. Before you do so, you should of course return to Hyrule Town, where there will be a whole bunch of people just dying to fuse Kinstones with you. If you fuse with the Forest Minish inside multiple times, hell eventually open a cracked floor tile in Lake Hylia. Youll have to jump at the northernmost point, then make your way back south until you reach a hole you can canejump from. Room 35 likewise doesnt appear on your map; youll need to shoot a switch here with an arrow to extend the bridge, then head back inside to room 36. Crenel and enter the cave next to the Hermit's cave. Use the Minish Portal here, then head back a screen and climb the vines down until you reach a Minish cave; inside is the Piece. If youve been Kinstoning with the people in Hyrule Town and elsewhere, youll likely have a few new areas to explore here. Paul has strong attention to detail and is able to write informative and insightful guides that will help other players when they are stuck. You cant do anything in room seven at the moment, although you will be able to spot the Element of Water, frozen in a gigantic block of ice. Dark Hyrule Castle has a pretty intimidating floor plan, but it actually isnt too bad. Remember all of those rock walls that couldn't be climbed? She will ask players if they threw a gold bomb or a silver bomb. If you head to the northeastern corner of this zone, youll be able to fuse with Eenie, one of the farmers, which will let the Goron proceed further into the cave. [ ] In the southwestern corner of the lake, youll find a ladder leading to a tree hut. In room 15, youll have to maneuver your way around a set of spike traps until you can hit the switch; if you want to avoid damage, just roll counterclockwise, hit the switch, then make your way to the door and exit to the south. Use the Gust Jar to clear the prickly path to reveal a shrinking stone, as well as a tiny hole just north of it that leads to a Minish House. Watch out for the Teketites and blow up the hidden wall to find a Piece Of Heart inside a fairy fountain. Youll come across your first shark enemy here, so kill it, then take the northern red whirlwind. (There should be at least two hearts in the jars here.) After you reach Lake Hylia, youll have to shrink yourself down and talk to the Minish inside the little hut nearby; hell point you towards the library in Hyrule Town. [ ] When you fuse the Wind Element into your sword, youll be able to split into four Links. If you take it outside and show it to the guy running around in front, hell let you pass through his house. Ever. Crenel. Push the other boulder out of the way and then go down the nearby ladder. Congrats! On the next floor is a new kind of Chuchu that turns into a spike covered ball. It may not seem useful, but this empty bottle will come in handy later. When youve got the map, return to the mushroom launcher and jump one river and head west. Hell teach you a bit about Kinstone Fusion; when you see someone with a big bubble over their head, you can approach them and hit the L button to attempt a Kinstone Fusion. Dampe will give you the Graveyard Key, which is promptly stolen from you by a bird when you exit his hut. Room 17 features numerous mushroom launchers that are seemingly impossible to reach; all you need to do to use them is to suck them in with your Gust Jar, though. If youre not interested in shells, then just walk out the southern exit of the second room. Dont worry if you dont have 20 Heart Containers; some of the Pieces of Heart arent available until after you beat the games end boss (which makes perfect sense, of course), and some are only available as the result of random Kinfusions. . Head down the ladder you now have access to. Bomb through it to reach room seven, which contains a bevy of Helmasaurs, which youll need to kill before a miniaturization portal will appear. If you want to kill them, keep shooting them in the eye. These fights are a perfect opportunity to use the Charms you obtained from the girls that you found homes for during the above quest, since you can just visit them again immediately afterwards and get another one. You can find as much money as you can carry by digging by Links house. It doesn't cost any money, so players won't have to worry about that. Inside, youll find another Piece of Heart. After thats done, abandon your shadow, but split-Link yourself again in the opposite direction to push the northern block all the way to the upper wall, which will let you access the lever. The Elder will open up a new doorway in his house. Crenel Wall, head left and go down the ladder to the Crenel Hermits cave. 10 Things We Noticed in Zelda Tears of the Kingdom - Video Feature, Resident Evil 4 Remake: The Mercenaries Mode - Leon S Rank Gameplay, Indiana Jones and the Dial of Destiny - Official Trailer 2 | Star Wars Celebration 2023, Moon Mystery - Official Kickstarter Trailer, Resident Evil 4 Clockwork Castellan Locations. Go up the new vine to reach a new area. Doing so will open a beanstalk; take it up to find an upgraded quiver, allowing you to carry more arrows. Exit this cave and go to the next door on your left, where you must push the boulder into place. All you need to do is go straight ahead and climb the steps into room two. Unfortunately, Vaati will appear and knock you unconscious. Crenel. A similar concept comes into play with the mushroom on the island; if you pull it back to the end of the track marks on the floor, itll propel you across the water to the other side. Dont hesitate to spend the 30 rupees to grab some bombs from the Business Scrub you passed by earlier if you need to; youll make them back with the rupees you get from one of the chests, and its well worth the money to obtain another Heart piece. Youll have to pass through the cave to reach the upper level here; youll emerge near one of the whirlwinds you saw previously. The only real way to get them is with the Great Spin Attack; if you charge it up and then keep tapping the button, you should be able to keep spinning long enough to get around them or on one side of them and get a hit or two in. Theres one in the barrel house to the southeast of the blue house, but before you head that way, exit the screen to the east of the blue house to find another Piece of Heart. The Minish Cap ( 2005) Found Caves Mysterious Walls are objects from The Legend of Zelda: The Minish Cap. Room 23 will have you flipping another switch to activate a gust machine; fly across the channel to reach the southern half of the room, where youll have to fight off some Moblins and a pair of wizards. Return to room 10 and unlock the door there to return to floor B1. These are both going to set you back 600 rupees, but you should be able to easily afford that by heading to Master Smiths house in South Hyrule Field and digging up the 20 rupees there over and over again. Head into the second room from the right on the first floor and head up to room 18. Although his stony shell (as well as the lava in which he sits) protects him from your attacks, the Cane of Pacci can flip it over when it strikes properly. The steps here will lead to 18, where youll have to fight off three beetles in order to pass. The Legend of Zelda: Oracle of Seasons 4. In the latter room, another red Kinstone awaits. In this new area, go east and look for a small bridge. The wizards here, when defeated, will allow you to finally obtain the Dungeon Map. Block four: Push it left into block five. Digging into the stone there will net you 50 shells and 50 rupees. Simons Simulations: One of the newly-open buildings in town is Simons Simulations on the left side of the main square. When youre done with the hermit, return to the mountiain peak and use the mushroom launcher to propel yourself over to the eastern side of the cliff. Fill the empty bottle, return to normal size, and return to the green seed. In this room there is a Piece of Heart, Kinstone piece, and a chest with 50 rupees. All you have to do is bomb the obstacles to get these wonderful goodies. This will let you grab the Big Key and head back towards room two. If you cut the vines away and push on the grave, youll drop down into the dojo of Swiftblade the First, Spirit of the Swordsman. Its darkened, but if you maneuver through it, youll find a chest with a red Kinstone in it. Head northwest while dodging/fighting various enemies that you've encountered before. . This will let you pass through to room 21, where youll have to maneuver through a long ice platform to reach the southern end. You can also light the two lanterns in the northeastern corner of the room to open the red warp back to the entrance of the dungeon. Find the Heart Piece: If you travel to the southwestern corner of this zone, youll be able to ram into a grove of trees with your Pegasus Boots and turn it into a Minish portal. Your path is again circumscribed here, so keep moving until you reach a miniaturization platform. If you equip them and dig your way to the right, youll find a chest with 100 rupees in it. In order to kill them, youll have to bait them into thrusting their mace out at you; standing in front of them for a moment or two is usually enough to do the trick. Ezlo will warn you that because you're so small, the water droplets are like boulders and will hurt you if they fall upon your cute little head. If you climb atop one of the other raised areas and make your way towards it, you can kill the statue with your bow to reach a treasure chest containing a blue Kinstone. Inside, start digging to the right; if you follow the path to the end, youll find a giant beanstalk. All of Vaatis forms use the same basic concept: theres a large, central red eye protected by smaller eyes. The paths to the other parts of the game world are mostly obstructed, including the path leading back into town, so there wont be much you can do save head straight for the Woods. After theyre all dead, head west and wrap back around to the northern half of room 21, where you can find another Small Key. As you passed through the Western Woods, you probably noticed a cutscene involving Vaati possessing the King and ordering all of his troops out into the field to track down the Triforce. He lives in a cave on the eastern side of Mount Crenel, and teaches Link the Roll Attack. In order to get past the other guardian, all you need to do is smallify yourself, deactivate it after crawling inside, then revert back to normal size and move on. Bomb the wall in between the two trees to reveal a secret room. Inhabitants Mount Crenel is home to the Mountain Minish, among whom is the Minish metal smith Melari and his seven apprentices. Off to the left, drop down into the hole and fuse kinstones with the Mysterious Cloud nearby, which will start one of the windmills back near Hailey a-tilting. Youll note an abundance of flames on the ground here; like grass, you can "cut" these with your sword to eliminate them. This will let you head to the northwestern platform. Inside this cave, use the mushroom to launch to the other side. This page was last edited on 5 June 2022, at 18:04. The journey is only getting started in The Legend of Zelda: The Minish Cap, and players will need to prepare for the trek to Mt. Walk into this hut to find another hidden trainer and a Piece of Heart. When you find yourself back in room 21 (getting dizzy yet? If you then go north and find the tiny Minish cave above, youll grab a Piece of Heart. You can only use these keys within the dungeon you find them in, so go ahead and use it to unlock the door on the north side of the room. South of that boulder is another moveable rock. Not so fast, though; youll have to return to the Elemental Sanctuary for one last fight with Vaati. If you train with Greatblade within, youll be able to extend the length of your Great Spin Attack. 1: Fuse with Eenie, a farmer in the Eastern Fields. ALL RIGHTS RESERVED. The main problem here will be dodging the electricity that Vaatis main body will periodically send out; it sweeps across the entire platform that youre standing on, so itll be quite difficult to avoid it if youve already cloned yourself. Grimblades Training: You may recall a weapons trainer hidden away in the southeastern corner of the Hyrule Castle Garden. He subsequently stonifies the Princess, and if theres one thing thats certifiably true in the Zelda universe, its that no Princess can go unsaved. Mazaal can only really be hurt after you disable both of its hands. Theres only one path to take here, so avoid the monsters in your path and wrap through room six until you reach room seven; youll know youre in the right place when you spot a large blue chest. Crenel Cave of Flames After Cave of Flames Before Castor Wilds Castor Wilds Wind Ruins Fortress of Winds Before Temple of Droplets Temple of Droplets After Temple of Droplets Royal Valley Veil Falls Cloud Tops Palace of Winds After Palace of Winds Dark Hyrule Castle Appendices Heart Pieces The second is in the same little dungeon where you got the Power Bracelets. The bigger one is the more difficult to hurt; it has a few flashing panels on its back, along with eight eyes. The second guardian soldier that blocks your path is inactive, and therefore wont move from your path. Youll have to use the whirlwinds in room 33 to maneuver to the eastern platform. By doing so, youll be able to flip two switches simultaneously, as youll need to do to escape from the Sanctuary. Head through the door at the bottom of the room, and you'll see another shrink stone when you get outside. Find the Minish cave here and enter it for another Piece. Push five south one square, then six to the left one square. Shrink down to size on the tree stump and visit the house. Cut the vines away with your sword and head down into the basement to encounter a fierce sword-and-shield wielding opponent. If you pull it back a couple of spaces, itll launch you to the exit leading west, but first, pull it back to the very end of the tracks and launch yourself across both of the little rivers in your way. Predictably enough, heres the map for the Fortress of Winds. There are a few more things to do here before you head into the Temple of Droplets. Crenel. If you fuse with all of them, then manipulate the switches inside the trees that open in the North Hyrule Field, a path will open up in the middle of the field leading down to the Magical Boomerang. 2: Fuse with a Mysterious Wall in the sand cave near Eenie. so of course you should start laying bombs; theres a hidden cave immediately to the right. With the first dungeon completed, players will have more access to parts of Hyrule that were previously locked. The third part of this walkthrough of The Legend of Zelda: The Minish Cap will cover the journey to Mt. The Chu Chus here are electrified, so ignore them and jump to the eastern platform to room seven. Sometimes the electricity will hit the front eyes first, other times one ball will deflect off to the side. Head up for a couple hundred rupees and a red Kinstone. You'll know you're in the right place because there is a sign that reads "Crenel Wall" with a climbable wall right beside it. (Although perhaps not the first time you see him.) To reach the chests, players will need to blow up the red blocks with bombs first. Before dropping down after it, though, shrink yourself again; doing so will let you walk through the small path on the right wall of room 17 and into room 22, where you can grab a Piece of Heart. The second element is somewhere on Mt. Yep, it’s a big dungeon. Your initial fusion here will unlock one of the thorny paths in the South Hyrule Field, but stick around in town for now and do some of the events that are now available to you. After unlocking the door to room five, drop down into the hole there to findthe Big Key? If you havent already, you might want to head to the Minish village and Kinstone fuse with the Minish inside the barrel hut there; doing so should open up a Red Potion at Syrups hut. With your split-Link skillz, it shouldnt be difficult to grab this Piece of Heart. Room 15 has another little puzzle; in order to unlock the far door, youll have to change all of the panels here from blue to red without stepping on the same tile twice. Mazaal is a great big Incan-style boss monster, consisting of a big head and two detached hands. If you fuse Kinstones with him, a huge beanstalk will grow nearby, extending all the way up into the clouds. Before climbing the stairs, go right and use the Mole Mitts to get into the cave. Aprile 25, 2023. . If you then jump across the gap with your Rocs Cape and return to room 18, you can find the Piece of Heart sitting at the end of a path; easy enough. Luckily, these arent of the super-hard variety, so you can kill them with the old methods. Down the steps, youll come into the very large fifth room of the dungeon. One wouldnt presume that a royal valley would need a full-time gravedigger, unless theres more regicide in Hyrule than were led to believe, but whatever. More Gorons: You probably recall fusing with a Mysterious Wall in the sand cave underneath Syrups hut. The First Book: The house youre looking for is in the southeastern part of town; its the blue house connected to a purple one with a Minish-size block of wood on the roofs. Heres a list of the required moves. If you wander around above him long enough, hell shoot one of his arms into the ground, where itll disappear and come back up underneath you. This will lead to another drop-off point, so head down to a seeming deadend. [ ] Later in the game, youll be able to fuse with Melari, the Minish smith. Now that you have your bow, youll be able to shoot the cyclopean statues in the area and force them to move. You entered in a strange cave, but this time not is nothing is important, except a wall to the right you. Crenel You must get the next element from the Cave of Flames. If you uncovered the wind crest in Hyrule Town, you can warp yourself right back there and return the book to the library, which will finally open the path to the Elder Librari Minish on the bookshelf on the second floor. Room 23 is a mere leeward stop; take the stairs on down to room 24 (the only room on the B3 level), and push the lever there. After the turtles are dead, youll be able to pass onto the eastern half of the room. Use the mushroom to go to the other side of Mt. If you want the chest here, dig the pedestal out of the rock and push it onto the switch to get a blue Kinstone. Kill it, then use the walkway to find another whirlwind; if you ride the wind to the southeast, youll come to one last cave and one last golden Kinstone piece. The third part of this walkthrough of The Legend of Zelda: The Minish Cap will cover the journey to Mt. Don’t touch any of these bombs, or the door will close. Sand Cave: The Sand Cave in the northwestern corner of the zone can now be opened. You may also note the appearance of a Boomerang in the shop after you buy a wallet; this is purchasable for 300 rupees, but itll be difficult to get that much cash without first traveling to Mount Crenel. [ ] Cutting away the grass in the southeastern corner of the zone will reveal a ladder to a hidden trainer, who holds a Piece in his dojo. Just let them approach you while you spam out sword swings, and theyll wind up killing themselves. Push the rocks the way the floor skids indicate. There is a little Minish that will tell you all about Kinstone pieces once you get one. When you have all eight Tiger Scrolls (including the one from Swiftblade the First), you can then return to the other hidden trainers and fuse Kinstones with them to reveal yet more hidden trainers. Copy. The Treasure Shop: The treasure shop on the southeastern corner of the main square has likewise opened up. Well, rescue the princess, of course! When you do, drop down into the hole, kill the two sharks there, then pick up the golden Kinstone. Theyll point you towards Syrups hut in the Minish Woods, so book it over there. Itll come to a seeming dead-end, but you can again bomb the wall to reveal a cave. The Elder is the only inhabitant of the Minish Village with anything important to say to you. Maneuver your way around the room until you find the Big Key in the chest, then step on the block nearby to open a warp leading back to the room one. The Legend of Zelda: Spirit Tracks ERA DO HERI CADO 1. Let's break them all down. Youll have to be mindful of falling rocks while you climb, but you can shimmy to the left and right much more quickly than you can climb upwards, so you should be able to dodge them if you spot them falling. Index of Tips and Tricks Complete Walkthrough. After completing this process once, youll be ejected from Mazaals head and will have to quickly resize yourself up and repeat the technique. Now that you can finally fly, or at least jump, equip the cape and use it to to return to the first platform of this room. The first thing youll want to do here is to find the Dungeon Map, which is located relatively close to the beginning of the castle entrance. The seedling will grow, allowing you to climb it. Now that youve polished off all of your miniaturized quests, flip back to full size and dump your Mt. If you push the block out of the way, youll obtain another Piece. Luckily, though, you dont have to light his flower again; after the second time, all thats required to finish him off is three more boulders to the face, letting you nab the Water Element and a Heart Container. Repeating this process a few times will net you the victory you no doubt richly deserve. Please be as detailed as you can when making an answer. If you then sprinkle the water on the fallow plant, itll immediately sprout up and give you access to the upper level of the screen. now you can hold up to. This obviously leads to a boss fight, so save your game before unlocking it. This will let you out into a grassy field; blast through the wall nearby to find another red Kinstone. In order to escape from six, youll need to kill four skeletons simultaneously. If you persist, youll eventually get through and deal the final blow. When youre back up topside, take the whirlwinds to the far southwestern corner of the zone and land on the cloud there. To begin with, fly south, land on the small island, then dig through the snow to find a single-square hole, which you should drop down through. Yay! Luckily, theyre not incredibly difficult to beat - theyre actually a bit easier than Octorock, although youll still take plenty of damage during this fight, so hopefully you still have a potion or fairy in your bottle. Before you head back to town, though, you may want to return to either the Crenel Hermit or the Business Scrub that attempted to sell you bombs and try another Kinstone fusion with them if you werent able to before; you probably found quite a few Kinstones in the Cave of Flames, and you may be successful in your attempts now. Youll have to use it to escape from room eleven; use the cane on the second lava platform to flip it over so that you can walk on it, then fire it into the small hole nearby to propel yourself upwards towards the exit to room six. As per usual, the item you found in the dungeon will be the key to beating him. If you have all 136, youll be able to give the Carlov Medal to the guy sitting next to the caf; hell unlock a house elsewhere in town thatll contain another Piece. The legend of the Picori tells of a mystic doorway that opens just once every hundred years. Before getting to the puzzle in this room, defeat the Helmsaurs by hitting their backsides. Outside is a stone that can be used to shrink. After you kill the monsters, hell come along for the ride - literally. Crenel toward the second dungeon. From there, its a straight shot to the boss fight. Afterward, there is a push block puzzle here which is quite tricky. Youll find a Minish portal in room six, so shrinkify yourself, then return to room four and drop down the hole there. Fuse with the cloud, then ride the northernmost whirlwind to find another golden Kinstone, as well as a blue one hidden in the snow, before dropping back down and taking the red whirlwind to the southeast. (This is formed by Kinstone fusing with one of the Minish living around Lake Hylia.) Now, the final Mysterious Cloud is back with Hailey and Gale, and you can either choose to retrace your steps until you reach them again, or take the easy way out and just use your Ocarina to reach the Veil Falls wind crest and make your way back from there. RELATED: The Legend of Zelda: The. Go through the area cleared by the destruction of the rock and head toward the small green pool. The dead-end room contains another hidden chest, though; in order to find it, youll need to pull one of the statues away from the central stones, move into the circle of stones, then pull both of the statues onto the switches so that the chest appears. Here, you can learn the spin attack, which lets you swing your sword in a big circle. The Legend of Zelda: The Minish Cap miao mniejszy skal, ale masywny w sercu i ambicji. This will both unlock the door and give you enough room to get past the statue and into room 10. To learn a technique, go down to a building near the south entrance of the town. This is a pool of Mt. [ ] After beating Vaati, youll be able to earn extra figurines from the collector in the southwestern corner. Heading directly west of the entrance will lead to more chests and another Piece of Heart. [ ] After you get the Cane of Pacci, find a hole in Lon Lon Ranch and shoot it to reach the southwestern corner of the Falls. Avoid the rupees that appear, though, as theyre actually monsters that will drain your cash reserves. Crenel area). Push seven down one square, then six up one square. The girl isnt home at the moment; shes actually next door, in said purple house. In a complete coincidence, there happens to be a green seed nearby. Take the stairs up again to reach one of the four Small Keys you need. Hes got some brilliant advice for you: maybe you should try bombing sections of wall that look weakened! Its also around this time that Vaati will begin warping around the room when his central eye is exposed. Theres a simple boulder-rolling puzzle on the upper level of this cave, while the bottom level has another stone-pushing puzzle that blocks your access to a blue Kinstone. Use its boost to clear the long gap to the west to reach room 17. Train with Scarblade will let you use your Spin Attack more quickly than you could previously. Hit it and drop down. The Cane is this dungeons unique item; it has the formidable flipping-things-over power. If you read the windows, theyll reveal that the Light Force is embodied in Princess Zelda. You can also grab a red Kinstone from the chest here. It reads "No bomb throwing!" Link begins his adventure in a small hut outside the walls of the town of Hyrule, along with his dad/roommate/whatever, the Master Smith. The stairs or the ladder up will lead you back to the exterior of Veil Falls, where youll eventually find a huge whirlwind. When consumed, these potions will allow you to find a greater number of a particular item when youre slashing through grass in the field.

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