while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Building infrastructure before factories in HOI4 is a good idea. If so how many of them? They will take some time to build and require more free civilian factories to construct thigns faster. Your email address will not be published. For a better experience, please enable JavaScript in your browser before proceeding. Land divisions and air wings are not produced as atomic units. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. Same for shipyards. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. Actions. civilian factories build literally everything in the Constructions screen. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. New comments cannot be posted and votes cannot be cast. I meant more on the lines of a console command, not an outdated mod. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Valve Corporation. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. The total amount of resources can also be increased by building infrastructure. Questions, Paradox Appreciate the screen shot LordofWar16. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. Depends on the circumstances though. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. These have a base output of 5 [1] industrial capacity. Visit our. This is you new efficiency retention. Valve Corporation. They also provide a 10% build speed boost to all things in the province. Showing 1 - 6 of 6 comments. Really helpful! Please enter your username or email address to reset your password. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. Executing this command will allow you to freely assign general traits to commanders, etc. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? All trademarks are property of their respective owners in the US and other countries. How to add civilian factories to specific states via National Focus. on the left you should see a list of the contruction build queue. I'm trying to build some and also using focuses to add a few but is there any other way? Builiding civilian factories is done just by clicking on map. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. Date Posted: Jul 6, 2021 @ 1:58pm. Offmap factories. A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. New to the game and all the in-game help is borked. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . Rubber is important for the construction of most vehicles. Privacy Policy. The total amount of resources can be increased by researching the excavation technologies. Privacy Policy. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. Just started, how do I build factories faster? The important question is, how many should you build. general_production = 0.5: Flat. JavaScript is disabled. instantconstruction. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. military_production = 0.5: Flat. Archived post. Only the new factory has minimum efficiency. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. It depends on the province really. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. crystal clear, thank you both. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. To increase priority for construction, clik the arrow next to it to move it up in the queue. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. The formula looks like this: (Refineries are unaffected by this. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Cookie Notice They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) For research just focus . Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. and our National focuses may also provide a way to gain licenses or provide bonuses to license production. Open State menu, click on factory. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Because they might be hard to defend and you dont want to lose large part of your industry during war. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. By continuing to use this website you are giving consent to cookies being used. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. Each item can have up to 15 civilian factories building it. Required fields are marked *, I will be waiting for you in our discord channel. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. I intend to use it for AI nations. add_equipment. The civilian factory goes to the nation whose equipment is being licensed. Yikes! This achievement is easy. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Same for shipyards. . Jump to navigation Jump to search. Military Factories can be converted into Civilian Factories for 9000 [1]. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. I'm not sure but if you look up hoi4 console commands on wiki you could see. Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. This website uses cookies. Cookie Notice Build a supply hub (or port) in a resource-producing state and connect it to the capital. I think the payoff for IC in HoI3 was 4 years? All trademarks are property of their respective owners in the US and other countries. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. No. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Producing licensed equipment will not be quite as efficient as producing the player's own designs. There are three types of factories: civilian, military, and dockyards. For example, going from 25% of the cap to 75% of the cap takes days. This is a community maintained wiki. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In-Game Equivalent. That would be the best way to optimize your growth. All rights reserved. forum:1567238. If your aim is to build factories quickly, just build them and focus on the researches. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. Discord Link. You must stay Democratic to get this achievement. All in all, build civilian factories early to start snowball effect. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Just dont invest buildings on your far away colonial provinces. For more information, please see our Adding one or more new factories to an existing production line reduces production efficiency of the added factories. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. #2. Civilian factories are also used to trade for resources with other countries. I have looking for a console command to add factories but I couldnt find it. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. Espaol - Latinoamrica (Spanish - Latin America). ). Different kinds of equipment require different resources to produce. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. A license from a country in your own faction results in a 25%[22] penalty to factory output. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. Ships have a lower limit of dockyards that can be assigned to build them. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Scan this QR code to download the app now. Add me on steam, stream the game and I can probably tell you what's wrong. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. In usual production tab you can assign military factories to produce certain stuff. allowtraits. Its gone up due to trade but it goes up and down. This would give you a new retention of 19%.). For France that's 36 or 37 depending on your strategy. All rights reserved. Running the same production line continuously gradually increases its efficiency. Because no major country can sustain oil output during war except USA. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. Infrastructure also references Civilian Economy -25.00. I only build 12 in total. Production efficiency is tracked separately for each factory. Adds the specified amount of military factories to the controller. Unlike resources, equipment can be stockpiled. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? The production line shows the average penalty across all factories, -50%. Valve Corporation. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. Infrastructure is just a bonus at that point. Most states have this bonus at game start. there is another menu for the civilian factories, which are used to build structures.
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